Dr. Mark Humphrys

School of Computing. Dublin City University.

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Missing
DCU student

CASE3 student Paul Bunbury is missing since Thur 2 Feb 2012.
See appeals on crime.ie and garda.ie and facebook.

He is a great coder. See DCU page and boards.ie page.
He won major coding contests in 2010 and 2011.
He is author of the brilliant "FloodItWorld".
DCU can confirm that in Jan 2012 he passed all 6 modules comfortably.


Network Topology


Criteria

  1. Cost of building network and of adding new nodes.
  2. Speed of getting message from some node A to other B.
  3. Reliability of network - if some links or nodes down, does any of it still work?



Fully-connected Network

Only cost-practical in local network.

  1. Cost - Couldn't be higher.
  2. Speed - Couldn't be better.
  3. Reliability - Couldn't be better unless had duplicate links.

Example: Some military local networks.



Partially-connected Network

The only practical large-scale topology. Grows as traffic grows. e.g. Internet. Once only 1 trans-Atlantic link. As traffic grows, more links added. Any site can be added by just 1 connection to any existing site. If traffic increases may add 2 connections to the rest of the Net, and so on. Variable-resolution.

  1. Cost - Trade off with speed and reliability.
  2. Speed - Trade off with cost. If too slow, add more links.
  3. Reliability - Trade off with cost. If not reliable enough, add more links. Variable-resolution.

Example: Internet.

See growth of Internet 1969-72.




Linear or Bus network


All machines attached to one cable.
This is a broadcast network: All machines see all comms on the cable.

Only practical for local network.
Normally will have a HQ router - the LAN's gateway to the outside world.

  1. Cost - Very cheap.
  2. Speed - Excellent.
  3. Reliability - If cable fails, whole network fails.

Example: Ethernet LAN.



Ring Network

Only practical for local network.

  1. Cost - Fairly low.
  2. Speed - OK.
  3. Reliability - Partitioned easily, but comms inside partitions still work.

Example: Common local network topology.



Star Network

Only practical for local network.

  1. Cost - Very cheap.
  2. Speed - Excellent in terms of distance, but could be traffic jam at HQ.
  3. Reliability - Dangerous. If HQ down, whole network fails.

Example: Common local network topology.



Hierarchical Network

Could be built globally but no one would use it. Only practical for local, in-house, network.

  1. Cost - Very cheap.
  2. Speed - Possible traffic jams at HQ. But perhaps no more so than partially-connected with 1 trans-Atlantic link. Much traffic stays within each side.
  3. Reliability - Network partitioned easily, but partitions still work.

Example: High-level organisation of multiple LANs can look a bit like this.



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