Bernard Gorman
and Mark Humphrys,
"Imitative Learning of Combat Behaviours in First-Person Computer Games",
10th International Conference on Computer Games (CGAMES-07), Louisville, Kentucky, July 2007.
Christian Bauckhage, B. Gorman, C. Thurau & M. Humphrys,
"Learning Human Behavior from Analyzing Activities in Virtual Environments",
MMI interaktiv journal, 2007, Issue: 12 Pages: 3-17.
Gorman, B., Fredriksson, M. and Humphrys, M.,
The QASE API - An Integrated Platform for AI Research and Education Through First-Person Computer Games,
International Journal of Intelligent Games and Simulations (IJIGS), Volume 4 Issue 2, June 2007.
Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys.
Bayesian Imitation of Human Behavior in Interactive Computer Games.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR) 2006: 1244-1247.
Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys.
Believability Testing and Bayesian Imitation in Interactive Computer Games.
9th International Conference on the Simulation of Adaptive Behavior (SAB 2006): 655-666.
Springer, Lecture Notes in Computer Science, vol. 4095, pp.655-666, 2006.
B. Gorman and M. Humphrys.
Towards Integrated Imitation of Strategic Planning
and Motion Modelling in Interactive Computer Games.
ACM Computers in Entertainment, Vol. 4, No. 4, October 2006.
Gorman, B., Fredriksson, M. and Humphrys, M.,
QASE - An Integrated API for Imitation and General AI Research in Commercial Computer Games,
in Proc. IEEE 7th International Conference on Computer Games
(CGAMES 2005).
Bernard Gorman and Mark Humphrys,
Towards Integrated Imitation of Strategic Planning
and Motion Modelling in Interactive Computer Games,
Third Annual International Conference in Computer Game Design and Technology (GDTW 2005).
Tom Nolan
and Mark Humphrys,
"Problems with Internet and Library Usage For Secondary School Children",
ITB Journal,
Issue
Number 8, Dec 2003, pp.118-51.
John Kelleher
gets PhD, 2003.
Thesis title:
A Perceptually Based Computational Framework for the Interpretation of Spatial Language in 3D Simulated Environments.